Doom 64: Official Soundtrack - 20th Anniversary Extended Edition

by Aubrey Hodges

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temmieboi
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temmieboi This soundtrack is a masterpiece even if its enchanced tracks. Favorite track: The Damned (Level - Final Outpost) Extended.
Ashurii
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Ashurii Aubrey Hodges is an excellent composer. I really enjoyed his PS1 Doom Anniversary Edition, and I am happy to be another supporter of his Doom64 Anniversary Edition! The dark atmosphere we love from Doom64 gets extended to create a truly awesome experience. My favorite track has always been Voices In The Blood from Dark Citadel. :) Favorite track: Voices In The Blood (Level - Dark Citadel) Extended.
Immorpher
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Immorpher The N64 forced composers to use well-defined samples. Because of this, and Aubrey Hodge's massive experience, the Doom 64 soundtrack has structure and texture that most modern ambient soundtracks unfortunately lack. Also the N64 limited the music sample rates to 22 kHz, but that is not the case with this release. With clever usage of subtle distortion and addition of high-quality samples, this soundtrack is crisp and ominous. The cybernetic and demonic wails are as dark as ever! Favorite track: Blood Red Shadows (Level - Watch Your Step) Extended.
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about

At 8 hours 17 minutes this extended version is quite an earful! Includes 8 all new bonus tracks performed in exactly the same style and technique as the original N64 tracks. I have created all new versions of the Main Theme, Finale and Stats Screen music and every level track has been drastically extended and enhanced with new samples as well. This was a major undertaking and it was a thrill to revisit one of the most iconic soundtracks in my career. Sit back, relax and take a trip into a dark and disturbed corner of my imagination.

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released October 19, 2017

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Aubrey Hodges

Mr. Hodges’s music and sound design is heard in video games all over the world with a combined total of over 250 games totaling over 128 million units shipped since he began his career.

Considered a pioneer in the games industry with a reputation for taking artistic and technical risks for nearly three decades. Hodges was the first to use music and sounds in an online game (The Sierra Network).
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