Quake - Nintendo 64: Official Soundtrack

by Aubrey Hodges

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njmcode
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njmcode Somehow renders the industrial grime and suffocating gloom of the Quake aesthetic and makes it even more oppressive, all while using a very small sample set - a great technical achievement, not to mention a brilliant sonic experience too. A late-night staple!
Immorpher
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Immorpher Unfortunately many Playstation and PC fans missed out on this gem of a ambient soundtrack. Hodge's Doom soundtrack took a demonic-digital tone. Here he takes it to a cthulu-mechanical tone. There is a think feeling of despair and isolation with abominations lurking beyond the darkness. Favorite track: Trouble Found Me (Level - The House Of Chton).
Driftless
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Driftless I want to bury myself in the raw sound. It armours me. I am afraid of it, but it feels righteous. This feels righteous; fear and paranoia give way to glee.

There's no real word for this kind of ambience. It's dark and beautiful. I love it. Favorite track: Soul Eaters (Level - The Necropolis).
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credits

released February 11, 2013

In 1998, Quake was brought to Nintendo 64 by Midway Games. The challenge for me from the audio perspective was in how to deliver an aggressive and edgy sound using very low quality (small) samples. I used less samples in the music and reused sound effects as instrument samples at times. I really liked how it came together and the game is one of my favorite works. I had always wondered what could have been if there were less restrictions so I recently created two new remixed tracks to find out! One last note, in some cases I have purposely used distortion and sonic degradation in the tracks, no your speakers are not screwed up...I am.

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Aubrey Hodges

Mr. Hodges’s music and sound design is heard in video games all over the world with a combined total of over 250 games totaling over 128 million units shipped since he began his career.

Considered a pioneer in the games industry with a reputation for taking artistic and technical risks for nearly three decades. Hodges was the first to use music and sounds in an online game (The Sierra Network).
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